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Extreme Quest For The Moon Gem (TSA)

Discussion in 'Group OOC' started by KoolKatKyda, Jun 16, 2015.

  1. KoolKatKyda

    KoolKatKyda Your Best Nightmare Moderator

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    Sapientia Sapenti Dona Data
    'Wisdom Is A Gift Given To The Wise'

    This is the school motto for Trinity Spirit Academy, an institution for the magically inclined.
    Ranging from first grade through to college the goal of TSA is to prepare young witches and wizards for the life beyond their hidden worlds. Teaching everything from a normal school curriculum they will also learn the arts of
    Potion Making
    Spell casting

    and many more.

    The school has a mix of boarding students and day students. Set in the town of Freay, a large town hidden from the eyes of non-magical persons it has the rustic old world charms of an early Victorian era village while incorporating the modern conveniences of the new world.

    It is the beginning of the new year and everyone is returning to school, a change in the wind says it is going to be a fun.


    It is the beginning of a new school year and everything is set to be great.
    When suddenly a week into term a group of first year college students accidentally unleashes a spell that turns everyone in the school and town into stone.
    Only a small group of students were unaffected by the spell as they were in the Ever Changing Forest, the forests magic protecting them from the spell.
    Returning to find everyone in a statured form it is then up to our hero's to find a special gem that when added to the original spell has the power to break it.
    They only have until the next full moon otherwise the spell can never be broken.

    School Layout

    School dorms are located in the west wing on the second and third floors.
    Cafeteria and Potions labs are located on the bottom floor of the west wing.
    Reception hall and office on bottom floor of at the front of the school.
    Study hall and recreational room for the borders on the Second story at the front of the school.
    Library on third floor of at the front of the school.
    Large grass and paved courtyard separating the main school building from the back halls
    War magic Hall on the first floor at the back of the school in a separated building
    Summoning hall on the second story of the war magic hall.
    Transfiguration rooms on the ground and second floor of the central tower.
    Peace magic classes on the third floor of the central tower.
    Divination rooms cover the top story of the central tower.
    Regular classes and College classes are held in the East wing.


    Main Magical Subjects

    Divination: The ability to sense, see or perceive events in the future. Some divinations are merely minutes away, and some may not even be in your life time. Rarely are they ever clear, most are confusing, blurry and hardly ever make sense at the current time. Students with particularly strong Talent for this skill are prized and often have special classes as it is a rare skill.
    Types of Divination
    -Crystal/Mirror Gazing
    -Water Gazing
    -Palm Reading
    -Tea leaf Reading
    -Star Reading

    Summoning: The act of calling a being or object into existence where previously none existed. Summons can vary widely, all according to the summoner's desire. However summoning has it's limitations. One has to have seen in person, and with their own eyes the object or being they wish to summon. Also if the summon is a creature, one must have the strong will to control it, as such summoning can be dangerous if a student is not trained and taught properly. Like all casting magic, summoning drains energy when used, the more powerful the cast the more energy drained. All students are proficient at summoning to some degree, talented summoners can control even dragons or summon houses.
    Summoning Types
    There are many ways one can summon a creature or object. Most students prefer to use drawn signs and spells which are normally more controlled and precise allowing the summoner greater control over that which is being summoned.
    Another way is hand signs. The downside to this is one slip and instead of summoning a small pot you may summon an entire kitchen.
    The last way is by sheer will if the mind. This is the most draining and dangerous form of summoning. Creatures summoned via this method tend to be had to control and can turn on their summoner easily. This type of summoning is not taught until college.

    Potions: An often underestimated subject, potion making is actually one of the most complex and rewarding subjects in the school. Often shunned by lazier students due to the large amount of studying, experimentation and careful memorization required it is still one of the most studied subject in TSA. From simple healing, medicine, muscle aching, to the more complex body modifying, hair colouring, and even temporary body copying, to the extremely difficult to make poisons, exploding potions, sleeping draughts and more. The possibilities and uses for potions are almost endless. And dangerous, the wrong mix of ingredients or a miss pronounced mixing spell could result in disastrous, if not fatal, results.

    Transfiguration: Transfiguration is a branch of magic that focuses on the alteration of the form or appearance of an object, via the alteration of the object's molecular structure. Very similar to summoning in a sense. Transfiguration allows a person to transform a stick into a sword, or a large stone into a car, a cat into a dog and so on. It, however is also one of the most intellectually challenging subjects ever introduced. Because one must fully understand the basic science, make, molecular, and biological breakdown of the transfigurations.
    You must know what a certain kind of wood is made of to change it into a slab of steel, which you must also understand the molecular breakdown of. Transfiguration of sentient beings is even harder, and dangerous. Not understanding the basic structure of, say a dog will kill it if transfigured wrongly. The class is optional for all until the 5th year, in which they are expected to have at least rudimentary knowledge of the subject. Both for their own and others safety. Transfiguration of a human or magical race without license is forbidden to the penalty of death. It is also one of the most heavily monitored subject in the school.

    War Magic: One of the more famous subjects. War Magic is the act of casting spells, using potions, transfiguring or even summoning creatures in a manner that is aggressive or offensive. Casting fireballs, or summoning lighting. Throwing an explosive Potion or a cursed disease. Summoning war golems or carnivorous creatures. Students in this subject are taught how to use their preferred talents in combat. Not only using the most powerful spells, potions or summonings, they are taught to strategize, to use tactics. When to be patient and when to go all out, whether they should cast a spell to knock the enemy back or when to transfigure a curtain into a wall. History and tactics of previous wars are also taught.

    Only 3rd year high schoolers and above are allowed to take this subject, as it is dangerous. Students proficient in War Magic are often athletic, physically active, and mentally sturdy as the constant physical drills alongside the sheer amount of energy used during combat is intensely draining. Student taking this class are also closely watched and monitored by teachers, punishments for misuse of War Magic are severe. Expulsion merely being a minor punishment. Being brought before Magical Court being one of the more serious punishments.

    Peace Magic : Peace magic is application of abilities for non-violent purposes. Healing spells, plant growing, and manipulation of elements are some of the items taught in this subject. Students are taught various other ways to apply their talents. Magic repair, magical doctoring, plant growing, building magical structures, or creating magical devices and entertainment. Here they are taught skills that would be valuable in the magical world at large. They are taught skills necessary to acquire jobs, as well as the origin and history of the various magic’s. They are also taught how to integrate modern life into their magical world. All students are required to graduate this class every year, as it is THE essential subject.

    Magical Creatures

    Peaceful Creatures

    Unicorns - Just like a normal horse unicorns come in a variety of colours and sizes. Peaceful creatures by nature they are rare and it is considered good luck to see one in the wild and a crime of the most horrid to slay one.

    Wisps - These delightful little creatures show themselves as blue flames to help lead lost folk out of the forest or to play with children.

    Jackalope - A rabbit with antlers, these small creatures live together in groups and are very common even used as pets.

    Feay - These small creatures appear human but only stand two inches tall, they are rarely seen preferring to work quietly to work quietly and out of sight. there are said to be hundreds of Feay living in and around Freay. The town is named after them.

    Dangerous Creatures

    Centaur - Part man part horse these fierce folk do not take kindly to humans of any kind. No one knows why.

    Giant Spiders - Spiders that can grow to be as large as a volts wagon beetle. They live in colonies that are ruled by a king. The king is able to speak human dialects.

    Orges - Typically big and clumsy, though smaller than giants. They are known for devouring their victims. The best way to get away from one is by hitting their big toe.

    Spector - A ghost like being of souls that have died in the forest. They do not cause physical harm but can drive a person mad.

    Hydra- A multi headed reptile known for inhabiting water caves and forested mountains. Legend says that when one head is severed more grow in its place. No one has survived to confirm this.

    Satyr- a small half human half goat creature. They stand at just three feet high and are notoriously known for being lecherous perverts. They do not pose an aggressive threat to most they meet but maidens are warned not to wonder their territory alone.

    Places Of Interest

    Town Center
    A large paved circle that sits over the Feay River connected to the banks by large bridges a Large fountain stands at its middle with lush flower beds dotted around its edges. . Markets and festivals are held here as well as any special events.

    The Ever Changing Forest
    A simple forest full of magical creatures, but watch the trees they do like to wander around at times.

    Potters Book Shop
    A place of knowledge and learning. It is a small cosy book store where you can generally find all the textbooks and leisure reading you could hope for.

    The Primrose Café
    It is a large two story cafe that caters to the students of the town.

    Dragons Head Lane
    It is the shady part of town. Only people who are up to no good go there. It is best not to wander there after dark.

    The River Gardens
    A series of cafes and boutique shops and gardens that line the river running through the centre of town.

    1) GM's word is law, no exceptions
    2) No God moding (In this case your character cant be good at EVERY subject or become good at every subject. everyone has a weakness)
    3) Play nice with each other
    4) Be original, no Harry Potters
    5) Must be able to post at least a paragraph. ( I know we all get stuck from time to time, but try and have something people can respond to. If you need a bit of back and forth between characters co-post)


    Character Sheet:

    Looks: (pic or description)
    Grade: (1st - 4th year of Collage)
    Best Subject:
    Worst Subject:
    Boarder or Day Student: (Basically do they live in the schools dorms or in town)
    Background: (nothing to extravagant just a small run down)

    I don't normally do this but as we will all likely be in different grades and classes this will make it easier to get everyone in the same place by the end so the adventure can really begin.

    First Post Requirements.

    Start: Wednesday morning at some point (Characters thinking it’s going to be a typical day for them)
    Must include: What happened to your character from the beginning of the week (Monday) to Wednesday morning. (This can include but is not limited to, meeting people, setting up rivalries, Noting old friends and the like.)
    End: In the Ever Changing Forest for some reason or other on Wednesday afternoon.

    Please do not make other people's characters do or say things without the other players permission and if possible ask the other player to write that bit for you so the characters not become ooc for any reason.

    GM Kat will post first, be on the look out for it

    Last edited: Jun 17, 2015
    EdieBear likes this.
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